» Posts on Design

Stakeholder Experience Design

Written by Design Team

Fear & Loathing in Project Kickoff The first experience you design is for your stakeholders — and your project’s success depends on it. Because Rangle is a consultancy, we have the opportunity to work with many different clients over a relatively short period. Over the last two years, we’ve been able to refine a lean discovery process that allows us to rapidly align our...

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How Note Taking Builds Better Teams & Products

Written by Mike Costanzo

In this post, our Lead UX Designer Mike shares the one little addition to your design process that can really change the answer to the question “So, what do you do?” If you design software applications, what do you say to people when they ask what you do for a living? I usually say something like “I design apps. Like phone apps and web apps”...

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UX and the Sad Reality of Specifications

Written by Nick Van Weerdenburg

Rangle.io has a unique learning culture. We are focused on a very specific technology (modern JavaScript and HTML5 applications) and a very specific process (Lean UX design with agile continuous delivery) and we've applied these practices to over 2 dozen projects. That has led to certain truths emerging over and over. Truths I'd like to present here, alongside some suggested solutions. The Central Problem:...

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Here's How and Why We Created the Hashgeist.io Installation for FITC Amsterdam

Written by Amanda Connon-Unda

We're very happy to be working on the official installation for FITC Amsterdam, to be launched on February 23-24th at the annual creativity and technology event. We are really excited about this project and FITC Amsterdam because of the opportunity to explore the intersection of design and technology with a social web app in a live-event setting. Our app is still a work in progress...

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Master UI Wireframes With Three Simple Shapes

Written by Mike Costanzo

Above is every shape you need to draw in order to master the art of sketching amazing user interfaces (UI). A circle, a square, and a triangle. That’s it. These simple shapes are the building blocks for almost every wireframe UI you can imagine (you also need to be able to draw a line but a line isn't a shape). By combining them to...

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